ui/sdl2: Don't disable scanout when display is refreshed
Display refreshment is invoked by a timer and it erroneously disables the active scanout if it happens to be invoked after scanout has been enabled. This offending scanout-disable race condition with a timer can be easily hit when Qemu runs with a disabled vsync by using SDL or GTK displays (with vblank_mode=0 for GTK). Refreshment of display's content shouldn't disable the active display. Fix it by keeping the scanout's state unchanged when display is redrawn. Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com> Acked-by: Michael S. Tsirkin <mst@redhat.com> Tested-by: Alex Bennée <alex.bennee@linaro.org> Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Reviewed-by: Yiwei Zhang <zzyiwei@gmail.com> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Message-ID: <20260303151422.977399-3-dmitry.osipenko@collabora.com> Message-ID: <20260304165043.1437519-5-alex.bennee@linaro.org> Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
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Alex Bennée
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8acd000280
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5bb16eb707
@@ -51,7 +51,6 @@ static void sdl2_gl_render_surface(struct sdl2_console *scon)
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int ww, wh;
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SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
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sdl2_set_scanout_mode(scon, false);
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SDL_GetWindowSize(scon->real_window, &ww, &wh);
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surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
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