tcg/optimize: Fix a_mask computation for orc
In computing a_mask, for or, we remove the bits from t1->o_mask
which are known to be zero. For orc, the bits known to be zero
are the inverse of those known to be one.
Cc: qemu-stable@nongnu.org
Fixes: cc4033ee47 ("tcg/optimize: Build and use zero, one and affected bits in fold_orc")
Reviewed-by: Pierrick Bouvier <pierrick.bouvier@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@@ -2360,7 +2360,7 @@ static bool fold_orc(OptContext *ctx, TCGOp *op)
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s_mask = t1->s_mask & t2->s_mask;
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/* Affected bits are those not known one, masked by those known one. */
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a_mask = ~t1->o_mask & t2->o_mask;
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a_mask = ~t1->o_mask & ~t2->o_mask;
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return fold_masks_zosa(ctx, op, z_mask, o_mask, s_mask, a_mask);
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}
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