Objects

An i5/OS™ object is a named unit that exists (occupies space) in storage, and on which operations are performed by the operating system. i5/OS objects provide the means through which all data processing information is stored and processed by i5/OS.

Objects are the basic units on which commands perform operations. For example, programs and files are objects. Through objects you can find, maintain, and process your data on the iSeries™ server. You need only know what object and what function (command) you want to use; you do not need to know the storage address of your data to use it.

CL commands perform operations on the i5/OS objects. Several types of i5/OS objects are created and used in the control language. i5/OS objects have the following in common:

The system supports various unique types of objects. Some types identify objects common to many data processing systems, such as:

Other object types are less familiar, such as:

Different object types have different operational characteristics. These differences make each object type unique. For example, because a file is an object that contains data, its operational characteristics differ from those of a program, which contains instructions.

Each object has a name. The object name and the object type are used to identify an object. The object name is assigned by the user creating the object. The object type is determined by the command used to create the object. For example, if a program was created and given the name OEUPDT (for order entry update), the program could always be referred to by that name. The system uses the object name (OEUPDT) and object type (program) to locate the object and perform operations on it. Several objects can have the same name, but they must either be different object types or be stored in different libraries.

The system maintains integrity by preventing the misuse of certain functions, depending on the object type. For example, the command CALL causes a program object to run. If you specified CALL and named a file, the command would fail unless there happened to be a program with the same name.

Related concepts
Objects and libraries