include/ui/shader.h and include/ui/surface.h are included by files that do not depend on Epoxy so they shouldn't include epoxy/gl.h. Otherwise, compilations of these files can fail because the path to the directory containing epoxy/gl.h may not be passed to the compiler. Signed-off-by: Akihiko Odaki <odaki@rsg.ci.i.u-tokyo.ac.jp> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20260303-gl-v1-3-d90f0a237a52@rsg.ci.i.u-tokyo.ac.jp>
12 lines
264 B
C
12 lines
264 B
C
#ifndef QEMU_SHADER_H
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#define QEMU_SHADER_H
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typedef struct QemuGLShader QemuGLShader;
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void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip);
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QemuGLShader *qemu_gl_init_shader(void);
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void qemu_gl_fini_shader(QemuGLShader *gls);
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#endif /* QEMU_SHADER_H */
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