#include "qemu/osdep.h" #include "keymaps.h" #include "ui/input.h" #include "standard-headers/linux/input.h" #include "ui/input-keymap-atset1-to-linux.c.inc" #include "ui/input-keymap-linux-to-qcode.c.inc" #include "ui/input-keymap-linux-to-atset1.c.inc" #include "ui/input-keymap-linux-to-atset2.c.inc" #include "ui/input-keymap-linux-to-atset3.c.inc" #include "ui/input-keymap-qcode-to-linux.c.inc" #include "ui/input-keymap-linux-to-qnum.c.inc" #include "ui/input-keymap-linux-to-sun.c.inc" #include "ui/input-keymap-qnum-to-linux.c.inc" #include "ui/input-keymap-usb-to-linux.c.inc" #include "ui/input-keymap-win32-to-linux.c.inc" #include "ui/input-keymap-x11-to-linux.c.inc" #include "ui/input-keymap-xorgkbd-to-linux.c.inc" #include "ui/input-keymap-xorgxquartz-to-linux.c.inc" #include "ui/input-keymap-xorgxwin-to-linux.c.inc" #include "ui/input-keymap-osx-to-linux.c.inc" int qemu_input_linux_to_qcode(unsigned int lnx) { if (lnx >= qemu_input_map_linux_to_qcode_len) { return 0; } return qemu_input_map_linux_to_qcode[lnx]; } int qemu_input_key_number_to_qcode(unsigned int nr) { return qemu_input_linux_to_qcode(qemu_input_key_number_to_linux(nr)); } unsigned int qemu_input_key_number_to_linux(unsigned int nr) { if (nr >= qemu_input_map_qnum_to_linux_len) { return KEY_RESERVED; } return qemu_input_map_qnum_to_linux[nr]; } unsigned int qemu_input_key_value_to_linux(const KeyValue *value) { switch (value->type) { case KEY_VALUE_KIND_NUMBER: return qemu_input_key_number_to_linux(value->u.number.data); case KEY_VALUE_KIND_QCODE: return qemu_input_map_qcode_to_linux[value->u.qcode.data]; default: g_assert_not_reached(); } } int qemu_input_linux_to_scancode(unsigned int lnx, bool down, int *codes) { int keycode = lnx < qemu_input_map_linux_to_qnum_len ? qemu_input_map_linux_to_qnum[lnx] : 0; int count = 0; if (lnx == KEY_PAUSE) { /* specific case */ int v = down ? 0 : 0x80; codes[count++] = 0xe1; codes[count++] = 0x1d | v; codes[count++] = 0x45 | v; return count; } if (keycode & SCANCODE_GREY) { codes[count++] = SCANCODE_EMUL0; keycode &= ~SCANCODE_GREY; } if (!down) { keycode |= SCANCODE_UP; } codes[count++] = keycode; return count; }