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<title>mkDPIAreYouThere()--Make a DPI AreYouThere Packet</title>
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<h2>mkDPIAreYouThere()--Make a DPI AreYouThere Packet</h2>
<div class="box" style="width: 70%;">
<br>
&nbsp;&nbsp;Syntax<br>
<pre>
#include &lt;qtossapi.h&gt;
unsigned char *mkDPIAreYouThere( void );
</pre>
<br>
&nbsp;&nbsp;Service Program Name: QTOSSAPI<br>
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&nbsp;&nbsp;Default Public Authority: *USE<br>
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&nbsp;&nbsp;Threadsafe: No<br>
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<p>The <strong>mkDPIAreYouThere()</strong> function makes a DPI AreYouThere
packet and returns a pointer to the packet.</p>
<br>
<!-- Please NOTE: DO NOT DELETE THIS SECTION if this API has no authorities and locks. -->
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<h3>Authorities and Locks</h3>
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<p>None.</p>
<br>
<h3>Parameters</h3>
<p>None.</p>
<br>
<h3>Return Value</h3>
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<td align="left" valign="top"><em>value</em></td>
<td align="left" valign="top">The value returned is a pointer to the DPI packet.
<p>If successful, then a pointer to a static DPI packet buffer is returned. The
first two bytes of the buffer (in network byte order) contain the length of the
remaining packet. The <strong>DPI_PACKET_LEN()</strong> function can be used to
calculate the total length of the DPI packet.</p>
</td>
</tr><tr>
<td align="left" valign="top"><em>NULL</em></td>
<td align="left" valign="top">If unsuccessful, then a NULL pointer is returned.</td>
</tr>
</table>
<p>Be aware that the static buffer for the DPI packet is shared by other
mkDPI<em>xxxx</em>() functions that create a serialized DPI packet.</p>
<p>For more information, see &quot;SNMP Subagent Problem Determination&quot; in
the <a href="../books/sc415412.pdf" target="_blank">Simple Network
Management Protocol (SNMP) Support</a> <img src="wbpdf.gif" alt="Link to PDF">
book.</p>
<br>
<h3>Usage Notes</h3>
<p>The <strong>mkDPIAreYouThere()</strong> function creates a serialized DPI
ARE_YOU_THERE packet that can then be sent to the DPI peer (normally the
agent).</p>
<p>If your connection to the agent is still intact, the agent will send a DPI
RESPONSE with SNMP_ERROR_DPI_noError in the error code field and zero in the
error index field. The RESPONSE will have no varbind data. If your connection
is not intact, the agent may send a response with an error indication, or may
not send a response at all.</p>
<br>
<h3>Related Information</h3>
<ul>
<li>The &lt;<strong>qtossapi.h</strong>&gt; file (see <a href="unix13.htm">Header
Files for UNIX-Type Functions</a>) <br>
<br>
</li>
<li><a href="dlensnmp.htm">DPI_PACKET_LEN()</a>--Get Length of DPI Packet</li>
</ul>
<p></p>
<h3>Example</h3>
<p>See <a href="../apiref/aboutapis.htm#codedisclaimer">Code disclaimer information</a>
for information pertaining to code examples.</p>
<pre>
#include &lt;qtossapi.h&gt;
unsigned char *pack_p;
pack_p = mkDPIAreYouThere();
if (pack_p) {
/* Send the packet to the agent. */
}
/* Wait for response with waitDPIpacket(). */
/* Normally the response should come back fairly quickly, */
/* but it depends on the load of the agent. */
</pre>
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<hr>
API introduced: V3R6
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