97 lines
6.4 KiB
HTML
97 lines
6.4 KiB
HTML
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<meta name="DC.Title" content="Define the SQL communications area in ILE RPG applications that use SQL" />
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<meta name="abstract" content="The SQL precompiler automatically places the SQLCA in the definition specifications of the ILE RPG program prior to the first calculation specification, unless a SET OPTION SQLCA = *NO statement is found." />
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<meta name="DC.subject" content="application program, SQLCA (SQL communication area), ILE RPG, SQLCA (SQL communication area), ILE RPG program, SQLCA, SQLCA placement" />
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<title>Define the SQL communications area in ILE RPG applications that use
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SQL</title>
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<body id="rzajpsqlcairpg"><a name="rzajpsqlcairpg"><!-- --></a>
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<!-- Java sync-link --><script language="Javascript" src="../rzahg/synch.js" type="text/javascript"></script>
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<h1 class="topictitle1">Define the SQL communications area in ILE RPG applications that use
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SQL</h1>
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<div><p>The SQL precompiler automatically places the SQLCA in the definition
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specifications of the ILE RPG program prior to the first calculation specification,
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unless a SET OPTION SQLCA = *NO statement is found.</p>
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<div class="section"><p>INCLUDE SQLCA should not be coded in the source program. If the
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source program specifies INCLUDE SQLCA, the statement will be accepted, but
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it is redundant. The SQLCA source statements for ILE RPG are: </p>
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<pre> D* SQL Communications area
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D SQLCA DS
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D SQLCAID 8A INZ(X'0000000000000000')
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D SQLAID 8A OVERLAY(SQLCAID)
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D SQLCABC 10I 0
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D SQLABC 9B 0 OVERLAY(SQLCABC)
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D SQLCODE 10I 0
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D SQLCOD 9B 0 OVERLAY(SQLCODE)
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D SQLERRML 5I 0
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D SQLERL 4B 0 OVERLAY(SQLERRML)
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D SQLERRMC 70A
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D SQLERM 70A OVERLAY(SQLERRMC)
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D SQLERRP 8A
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D SQLERP 8A OVERLAY(SQLERRP)
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D SQLERR 24A
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D SQLER1 9B 0 OVERLAY(SQLERR:*NEXT)
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D SQLER2 9B 0 OVERLAY(SQLERR:*NEXT)
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D SQLER3 9B 0 OVERLAY(SQLERR:*NEXT)
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D SQLER4 9B 0 OVERLAY(SQLERR:*NEXT)
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D SQLER5 9B 0 OVERLAY(SQLERR:*NEXT)
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D SQLER6 9B 0 OVERLAY(SQLERR:*NEXT)
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D SQLERRD 10I 0 DIM(6) OVERLAY(SQLERR)
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D SQLWRN 11A
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D SQLWN0 1A OVERLAY(SQLWRN:*NEXT)
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D SQLWN1 1A OVERLAY(SQLWRN:*NEXT)
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D SQLWN2 1A OVERLAY(SQLWRN:*NEXT)
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D SQLWN3 1A OVERLAY(SQLWRN:*NEXT)
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D SQLWN4 1A OVERLAY(SQLWRN:*NEXT)
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D SQLWN5 1A OVERLAY(SQLWRN:*NEXT)
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D SQLWN6 1A OVERLAY(SQLWRN:*NEXT)
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D SQLWN7 1A OVERLAY(SQLWRN:*NEXT)
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D SQLWN8 1A OVERLAY(SQLWRN:*NEXT)
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D SQLWN9 1A OVERLAY(SQLWRN:*NEXT)
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D SQLWNA 1A OVERLAY(SQLWRN:*NEXT)
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D SQLWARN 1A DIM(11) OVERLAY(SQLWRN)
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D SQLSTATE 5A
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D SQLSTT 5A OVERLAY(SQLSTATE)
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D* End of SQLCA </pre>
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</div>
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<div class="section"><p>If a SET OPTION SQLCA = *NO statement is found, the SQL precompiler
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automatically places SQLCODE and SQLSTATE variables in the definition specification.
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They are defined as follows when the SQLCA is not included: </p>
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<pre>D SQLCODE S 10I 0
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D SQLSTATE S 5A</pre>
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</div>
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</div>
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<div>
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<div class="familylinks">
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<div class="parentlink"><strong>Parent topic:</strong> <a href="rzajprpgi.htm" title="This topic describes the unique application and coding requirements for embedding SQL statements in an ILE RPG program. The coding requirements for host variables are defined.">Code SQL statements in ILE RPG applications</a></div>
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</div>
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<div class="relinfo"><strong>Related information</strong><br />
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<div><a href="../db2/rbafzmstsqlcca.htm">SQL communication area</a></div>
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</div>
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</div>
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</body>
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