126 lines
7.8 KiB
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126 lines
7.8 KiB
HTML
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<meta name="DC.Type" content="concept" />
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<meta name="DC.Title" content="Objects" />
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<meta name="abstract" content="An i5/OS object is a named unit that exists (occupies space) in storage, and on which operations are performed by the operating system. i5/OS objects provide the means through which all data processing information is stored and processed by i5/OS." />
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<title>Objects</title>
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</head>
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<body id="rbam6objects"><a name="rbam6objects"><!-- --></a>
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<!-- Java sync-link --><script language="Javascript" src="../rzahg/synch.js" type="text/javascript"></script>
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<h1 class="topictitle1">Objects</h1>
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<div><p>An i5/OS™ object
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is a named unit that exists (occupies space) in storage, and on which operations
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are performed by the operating system. i5/OS objects provide the means through
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which all data processing information is stored and processed by i5/OS. </p>
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<p>Objects are the basic units on which commands perform operations. For example,
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programs and files are objects. Through objects you can find, maintain, and
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process your data on the iSeries™ server. You need only know what object and
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what function (command) you want to use; you do not need to know the storage
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address of your data to use it.</p>
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<p>CL commands perform operations on the i5/OS objects. Several types of i5/OS objects
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are created and used in the control language. i5/OS objects have the following in common:</p>
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<ul><li>Objects have a set of descriptive attributes that are defined when the
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object is created.</li>
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<li>Objects have to be used by the system to perform a specific function must
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be specified in the CL command that performs that function.</li>
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<li>Objects have a set of attributes that describe it and give the specific
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values assigned for those attributes.</li>
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<li>Generally, objects are independent of all other objects. However, some
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objects must be created before other objects can be created; for example,
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a logical file cannot be created if the physical file it must be based on
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does not exist.</li>
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<li>Objects must be created before other operations that use the object are
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performed. Descriptions of the create commands (those commands that begin
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with the letters CRT) give more information about the object types that they
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create.</li>
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<li>Every i5/OS object
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that is used by the control language has a name. The object name specified
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in a CL command identifies which object is used by the operating system to
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perform the function of the command.</li>
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<li>Objects have either a simple, qualified, or generic name.</li>
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</ul>
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<p>The system supports various unique types of objects. Some types identify
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objects common to many data processing systems, such as: </p>
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<ul><li>Files</li>
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<li>Programs</li>
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<li>Commands</li>
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<li>Libraries</li>
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<li>Queues</li>
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<li>Modules</li>
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<li>Service programs</li>
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</ul>
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<p>Other object types are less familiar, such as: </p>
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<ul><li>User profiles</li>
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<li>Job descriptions</li>
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<li>Subsystem descriptions</li>
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<li>Device descriptions</li>
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</ul>
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<p>Different object types have different operational characteristics. These
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differences make each object type unique. For example, because a file is
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an object that contains data, its operational characteristics differ from
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those of a program, which contains instructions.</p>
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<p>Each object has a name. The object name and the object type are used to
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identify an object. The object name is assigned by the user creating the
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object. The object type is determined by the command used to create the object.
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For example, if a program was created and given the name OEUPDT (for <em>order
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entry update</em>), the program could always be referred to by that name.
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The system uses the object name (OEUPDT) and object type (program) to locate
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the object and perform operations on it. Several objects can have the same
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name, but they must either be different object types or be stored in different
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libraries.</p>
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<p>The system maintains integrity by preventing the misuse of certain functions,
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depending on the object type. For example, the command CALL causes a program
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object to run. If you specified CALL and named a file, the command would
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fail unless there happened to be a program with the same name.</p>
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</div>
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<div>
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<ul class="ullinks">
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<li class="ulchildlink"><strong><a href="rbam6libraries.htm">Library objects</a></strong><br />
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A library is an object that is used to group related objects, and to find objects by name when they are used. Thus, a library is a directory to a group of objects.</li>
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<li class="ulchildlink"><strong><a href="rbam6objecttypes.htm">External object types</a></strong><br />
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This topic provides information about various external object types and their default libraries.</li>
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<li class="ulchildlink"><strong><a href="rbam6simpqual.htm">Simple and qualified object names</a></strong><br />
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The name of a specific object that is located in a library can be specified as a simple name or as a qualified name.</li>
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<li class="ulchildlink"><strong><a href="rbam6genobj.htm">Generic object names</a></strong><br />
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Generic object names can be used when referring to multiple objects with similar names.</li>
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<li class="ulchildlink"><strong><a href="rbam6objnamrules.htm">Object naming rules</a></strong><br />
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This describes rules for naming i5/OS objects.</li>
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</ul>
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<div class="familylinks">
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<div class="parentlink"><strong>Parent topic:</strong> <a href="rbam6clconcepts.htm" title="This describes concepts useful when using control language (CL) commands.">CL concepts</a></div>
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</div>
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<div class="relconcepts"><strong>Related concepts</strong><br />
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<div><a href="objec.htm" title="This provides tasks and concepts specific to objects and libraries, including functions performed on objects, creating libraries, and specifying object authority.">Objects and libraries</a></div>
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</div>
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</div>
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</body>
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