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<meta name="DC.Title" content="Example: Server application that uses AF_UNIX address family" />
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<title>Example: Server application that uses AF_UNIX address family</title>
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<h1 class="topictitle1">Example: Server application that uses AF_UNIX address family</h1>
<div><p>This example provides a sample program that uses the AF_UNIX address
family. The AF_UNIX address family uses many of the same socket calls as other
address families, except that it uses the path name structure
to identify the server application. </p>
<div class="section"><div class="note"><span class="notetitle">Note:</span> By using the code examples, you agree to
the terms of the <a href="codedisclaimer.htm">Code license and disclaimer information</a>.</div>
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<div class="section"><pre>/**************************************************************************/
/* This sample program provides code for a server application that uses     */
/* AF_UNIX address family                                                 */
/**************************************************************************/

/**************************************************************************/
/* Header files needed for this sample program                            */
/**************************************************************************/
#include &lt;stdio.h&gt;
#include &lt;string.h&gt;
#include &lt;sys/types.h&gt;
#include &lt;sys/socket.h&gt;
#include &lt;sys/un.h&gt;

/**************************************************************************/
/* Constants used by this program                                         */
/**************************************************************************/
#define SERVER_PATH     "/tmp/server"
#define BUFFER_LENGTH    250
#define FALSE              0

void main()
{
   /***********************************************************************/
   /* Variable and structure definitions.                                 */
   /***********************************************************************/
   int    sd=-1, sd2=-1;
   int    rc, length;
   char   buffer[BUFFER_LENGTH];
   struct sockaddr_un serveraddr;

   /***********************************************************************/
   /* A do/while(FALSE) loop is used to make error cleanup easier.  The   */
   /* close() of each of the socket descriptors is only done once at the  */
   /* very end of the program.                                            */
   /***********************************************************************/
   do
   {
      /********************************************************************/
      /* The socket() function returns a socket descriptor representing   */
      /* an endpoint.  The statement also identifies that the UNIX        */
      /* address family with the stream transport (SOCK_STREAM) will be   */
      /* used for this socket.                                            */
      /********************************************************************/
      sd = socket(AF_UNIX, SOCK_STREAM, 0);
      if (sd &lt; 0)
      {
         perror("socket() failed");
         break;
      }

      /********************************************************************/
      /* After the socket descriptor is created, a bind() function gets a */
      /* unique name for the socket.                                      */
      /********************************************************************/
      memset(&amp;serveraddr, 0, sizeof(serveraddr));
      serveraddr.sun_family = AF_UNIX;
      strcpy(serveraddr.sun_path, SERVER_PATH);

      rc = bind(sd, (struct sockaddr *)&amp;serveraddr, SUN_LEN(&amp;serveraddr));
      if (rc &lt; 0)
      {
         perror("bind() failed");
         break;
      }

      /********************************************************************/
      /* The listen() function allows the server to accept incoming       */
      /* client connections.  In this example, the backlog is set to 10.  */
      /* This means that the system will queue 10 incoming connection     */
      /* requests before the system starts rejecting the incoming         */
      /* requests.                                                        */
      /********************************************************************/
      rc = listen(sd, 10);
      if (rc&lt; 0)
      {
         perror("listen() failed");
         break;
      }

      printf("Ready for client connect().\n");

      /********************************************************************/
      /* The server uses the accept() function to accept an incoming      */
      /* connection request.  The accept() call will block indefinitely   */
      /* waiting for the incoming connection to arrive.                   */
      /********************************************************************/
      sd2 = accept(sd, NULL, NULL);
      if (sd2 &lt; 0)
      {
         perror("accept() failed");
         break;
      }

      /********************************************************************/
      /* In this example we know that the client will send 250 bytes of   */
      /* data over.  Knowing this, we can use the SO_RCVLOWAT socket      */
      /* option and specify that we don't want our recv() to wake up      */
      /* until all 250 bytes of data have arrived.                        */
      /********************************************************************/
      length = BUFFER_LENGTH;
      rc = setsockopt(sd2, SOL_SOCKET, SO_RCVLOWAT,
                                          (char *)&amp;length, sizeof(length));
      if (rc &lt; 0)
      {
         perror("setsockopt(SO_RCVLOWAT) failed");
         break;
      }
      /****************************************************/
      /* Receive that 250 bytes data from the client */
      /****************************************************/
      rc = recv(sd2, buffer, sizeof(buffer), 0);
      if (rc &lt; 0)
      {
         perror("recv() failed");
         break;
      } 
      printf("%d bytes of data were received\n", rc);
      if (rc == 0 ||
          rc &lt; sizeof(buffer))
      {
         printf("The client closed the connection before all of the\n");
         printf("data was sent\n");
         break;
      }

      /********************************************************************/
      /* Echo the data back to the client                                 */
      /********************************************************************/
      rc = send(sd2, buffer, sizeof(buffer), 0);
      if (rc &lt; 0)
      {
         perror("send() failed");
         break;
      }

      /********************************************************************/
      /* Program complete                                                 */
      /********************************************************************/

   } while (FALSE);

   /***********************************************************************/
   /* Close down any open socket descriptors                              */
   /***********************************************************************/
   if (sd != -1)
      close(sd);

   if (sd2 != -1)
      close(sd2);

    /***********************************************************************/
   /* Remove the UNIX path name from the file system                      */
   /***********************************************************************/
   unlink(SERVER_PATH);
}</pre>
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<div class="parentlink"><strong>Parent topic:</strong> <a href="uafunix.htm" title="The AF_UNIX address family (sockets using the AF_UNIX or AF_UNIX_CCSID address families) can be connection-oriented (type SOCK_STREAM) or they can be connectionless (type SOCK_DGRAM).">Use AF_UNIX address family</a></div>
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