This example provides a sample program that uses the AF_UNIX address family. The AF_UNIX address family uses many of the same socket calls as other address families, except that it uses the path name structure to identify the server application.
/**************************************************************************/ /* This sample program provides code for a server application that uses */ /* AF_UNIX address family */ /**************************************************************************/ /**************************************************************************/ /* Header files needed for this sample program */ /**************************************************************************/ #include <stdio.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <sys/un.h> /**************************************************************************/ /* Constants used by this program */ /**************************************************************************/ #define SERVER_PATH "/tmp/server" #define BUFFER_LENGTH 250 #define FALSE 0 void main() { /***********************************************************************/ /* Variable and structure definitions. */ /***********************************************************************/ int sd=-1, sd2=-1; int rc, length; char buffer[BUFFER_LENGTH]; struct sockaddr_un serveraddr; /***********************************************************************/ /* A do/while(FALSE) loop is used to make error cleanup easier. The */ /* close() of each of the socket descriptors is only done once at the */ /* very end of the program. */ /***********************************************************************/ do { /********************************************************************/ /* The socket() function returns a socket descriptor representing */ /* an endpoint. The statement also identifies that the UNIX */ /* address family with the stream transport (SOCK_STREAM) will be */ /* used for this socket. */ /********************************************************************/ sd = socket(AF_UNIX, SOCK_STREAM, 0); if (sd < 0) { perror("socket() failed"); break; } /********************************************************************/ /* After the socket descriptor is created, a bind() function gets a */ /* unique name for the socket. */ /********************************************************************/ memset(&serveraddr, 0, sizeof(serveraddr)); serveraddr.sun_family = AF_UNIX; strcpy(serveraddr.sun_path, SERVER_PATH); rc = bind(sd, (struct sockaddr *)&serveraddr, SUN_LEN(&serveraddr)); if (rc < 0) { perror("bind() failed"); break; } /********************************************************************/ /* The listen() function allows the server to accept incoming */ /* client connections. In this example, the backlog is set to 10. */ /* This means that the system will queue 10 incoming connection */ /* requests before the system starts rejecting the incoming */ /* requests. */ /********************************************************************/ rc = listen(sd, 10); if (rc< 0) { perror("listen() failed"); break; } printf("Ready for client connect().\n"); /********************************************************************/ /* The server uses the accept() function to accept an incoming */ /* connection request. The accept() call will block indefinitely */ /* waiting for the incoming connection to arrive. */ /********************************************************************/ sd2 = accept(sd, NULL, NULL); if (sd2 < 0) { perror("accept() failed"); break; } /********************************************************************/ /* In this example we know that the client will send 250 bytes of */ /* data over. Knowing this, we can use the SO_RCVLOWAT socket */ /* option and specify that we don't want our recv() to wake up */ /* until all 250 bytes of data have arrived. */ /********************************************************************/ length = BUFFER_LENGTH; rc = setsockopt(sd2, SOL_SOCKET, SO_RCVLOWAT, (char *)&length, sizeof(length)); if (rc < 0) { perror("setsockopt(SO_RCVLOWAT) failed"); break; } /****************************************************/ /* Receive that 250 bytes data from the client */ /****************************************************/ rc = recv(sd2, buffer, sizeof(buffer), 0); if (rc < 0) { perror("recv() failed"); break; } printf("%d bytes of data were received\n", rc); if (rc == 0 || rc < sizeof(buffer)) { printf("The client closed the connection before all of the\n"); printf("data was sent\n"); break; } /********************************************************************/ /* Echo the data back to the client */ /********************************************************************/ rc = send(sd2, buffer, sizeof(buffer), 0); if (rc < 0) { perror("send() failed"); break; } /********************************************************************/ /* Program complete */ /********************************************************************/ } while (FALSE); /***********************************************************************/ /* Close down any open socket descriptors */ /***********************************************************************/ if (sd != -1) close(sd); if (sd2 != -1) close(sd2); /***********************************************************************/ /* Remove the UNIX path name from the file system */ /***********************************************************************/ unlink(SERVER_PATH); }