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<h1 class="topictitle1">Manipulating a user space with pointers</h1>
<div><p>Some languages, such as ILE C, Visual Age for C++, ILE COBOL, ILE
RPG, COBOL, Pascal, and PL/I, support pointers. Pointers allow you to manipulate
information more rapidly from the user space.</p>
<div class="section"><h4 class="sectiontitle">Synchronizing between two or more jobs</h4><p>If you are
using the Change User Space (QUSCHGUS) or Retrieve User Space (QUSRTVUS) API
to manipulate user spaces, you do not need to synchronize update and retrieve
operations when multiple jobs access the user space. The APIs already do that
for you. However, if you are using space pointers to retrieve the information
directly from the user space, you should synchronize your application programs
to avoid data errors. This ensures that no two users update the space at the
same time, which can cause unpredictable results.</p>
<p>Locks are typically
used to synchronize two jobs on the system, and you can lock user spaces.
To synchronize multiple jobs, you can use one of the following:</p>
<ul><li>Compare and swap (CMPSWP MI instructions)</li>
<li>Space location locks (LOCKSL and UNLOCKSL MI instructions)</li>
<li>Object locks (LOCK and UNLOCK MI instructions)</li>
<li>Allocate Object (ALCOBJ) and Deallocate Object (DLCOBJ) commands</li>
</ul>
<p>The preceding list is ordered by relative performance where CMPSWP
is the fastest. If you do not synchronize two or more jobs, multiple concurrent
updates to the user space or read operations can occur while information is
being updated. As a result, the data may not be accurate.</p>
</div>
<div class="section"><h4 class="sectiontitle">Using offset values with pointers</h4><p>When using a pointer
to manipulate the user space, you must:</p>
<ol><li>Get a space pointer to the first byte (offset value of zero) of the user
space.</li>
<li>Retrieve the offset value of the information you want to use from the
user space.</li>
<li>Add that offset value to the space pointer value.</li>
<li>Use the space pointer value to directly refer to the information in the
user space.</li>
</ol>
<p>See Example: Changing a user space with an ILE RPG program for an
example of this procedure.</p>
</div>
<div class="section"><h4 class="sectiontitle">Updating usage data</h4><p>If you are using
the Change User Space (QUSCHGUS) or Retrieve User Space (QUSRTVUS) API to
manipulate user spaces, you do not need to update usage data information.
If you directly retrieve data using pointers, your application programs should
update the usage data information. To do this, use the QUSCHGUS API to update
the date last changed and use the QUSRTVUS API to update the date last retrieved.
You do not need to do this for each retrieve or change operation to the user
space, but you should do this once within each application program to maintain
accurate usage data information.</p>
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<div class="familylinks">
<div class="parentlink"><strong>Parent topic:</strong> <a href="listUserSpace.htm" title="The list APIs require a user space for returning information.">User spaces for list APIs</a></div>
</div>
<div class="relref"><strong>Related reference</strong><br />
<div><a href="listChangeUser.htm" title="These examples illustrate how a user space can be changed.">Examples: Change a user space</a></div>
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